Here I will explain the best starter formations and how they can give you an advantage over your fights, you should always try to go for a slow tank and have as second miscrit the element you normally have advantage of as a sniper to get advantage over your opponent even if he starts with your weakness. This formation starts with slow nature miscrits and follows with a quick water miscrit, even if your opponent starts or switches to a fire miscrit you can adapt and most likely be able to get one to two free turns to defeat his current critter with your second miscrit.
This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.
This Website is not affiliated with Miscrits Volcano Island. Game content and materials copyright Miscrits Volcano Island. COM GameSkip. Loading Translate Menu.. Search Facebook Games:. General Strategies: If you are in advantage you can raise your stats, use HP potion and overpower your foe miscrits. If you get double turns and your foe miscrits is one turn away from faint and his next is quicker than yours, raise your miscrit stats and then attack.
TRIPFIRE Tripfire is one of the two exclusive miscrits on the Nox Domain although they are free miscrits you will need to defeat Apollo Nox himself before you can get your hands on one of those, this one have complete confusion and a much safer skill set based on Elemental attack, making him a great if not better miscrit than Cindera due to his random defenses.
CINDERA Cindera is the other Apollo Nox domain miscrit, although this one have random defenses making him a difficult to train miscrit, with the right defenses and both Max attacks he can attack from both direction and deal massive damage. NOX MISCRITS The nox miscrits belong to a group of 6 different element based miscrits with the same Artwork with slight skills changes, since the changes are slim as skill sets go i will be adding them all on the same post while explaining what different skills and enchants they have.
Balance on Every Team You should always have a balanced team, you should always try to have PA and EA miscrits on your team, and such the same goes for having miscrits with good ED and good PD, speed is important too but not as important as this, with relics and traits coming would not be easy to have only PA or EA and still be that effective, you might end up against a foe that trained all his miscrits to full ED, if that happens while you are using a full EA team, he will have the advantage over you and the same goes for PA, try to be moderate on your miscrits.
Basics To Team Formations On this post, i will show you some basic team building formations, some one-two formations and show you full team formations that greatly improve your team performance as well, all this is just and introduction to build good formations to fight on the Arenas and everyone should learn about them.
Basic Formations Slow Miscrit, Fast Miscrit, Slow Miscrit , Fast Miscrit This setup makes you start with a really slow miscrit due to relics that force a miscrit to loose speed to make sure he is the last to attack, on this team and in that situation you can let your first miscrit faint, if your second one is quicker than his first miscrit you will have two turns on a row to attack him, otherwise if you go last you can just switch to a quicker miscrit and get a free turn on him before he can attack you, with two slow miscrits and two fast ones you can have plenty of opportunities to get and give free turns to your advantage.
Good Miscrits Formations Here I will explain the best starter formations and how they can give you an advantage over your fights, you should always try to go for a slow tank and have as second miscrit the element you normally have advantage of as a sniper to get advantage over your opponent even if he starts with your weakness.
Miscrits In-Depth Combinations Nature, Quick Water, Fire, Other Element This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better. Water, Quick Fire, Nature, Other Element This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.
Miscrits with complete confusion move. Newer Post Older Post Home. Exclusive Updates Right into Your Inbox! Get Freebies right in your Inbox. You can also Subscribe to our RSS feed.
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Pachydo is only at his best at level 30, there is no other level that he can shine as bright, i will show you some ways to use him sucessfully equip him with ED, PD and PA relics. I would go for Sacred Stones, use it twice and then body slam can now again strike for a sleep chance and as such you will go for that and use sacred stones twice again and keep on using this little combo use it only on EA based miscrit. Fire element is effective against Nature miscrits and their weakness is Water.
Dark Whik is the best choice for EA Sniper there is on VI, good enough stats, even better skillset he can do great damage in a short ammount of time if you use him right. You will start the battles with Toxic first and continue after, when you hit use Passion. You will start the battles with Toxic first and continue going with D. Rapid Oxidation, if you are against a good PA miscrit or a miscrit that have great ED, you will use Toxic first and Confuse just after so that even if you miss confuse, he will be taking damage , while he is confused and poisoned you will use D.
R Oxidation to finish the battle. At normal battles that you start with double turns you can start with confuse, if you do hit the first you will have a free turn, you will do Toxic and start attacking, after you do this cast Toxic again and go for D Rapid Oxidation to finish thing up for good. Flintly is a really strong miscrit if you get the randoms right, possibly the best slow miscrit when it comes to fire, he have great skillset to add to his lvl 30 move and he is your best choice if you get the right randoms.
Lavarilla is the best PA Fire Tank on VI, he might lack speed or EA, but his stats are really strong if this wasnt enough he have a killer combo, find out below. If you want a fire physical miscrit that is sturdy to boost, lavarilla is your best choice. He can use unbreakable several times with the aid of one or two Tickles to make it easier for you, and when your opponent cant even deal you over 25 damage per hit you will start attacking with Overpower, as the name suggest when you cross that point, you can Overpower your foes, dealing them massive damage while you heal yourself, as long as the move hits you will regain back 15 lost Hit Points.
Earth element is effective against Ligthning miscrits and their weakness is Wind. Earth miscrits are know for their Defenses and good offensives and have alot of popular miscrits. His main strategy goes around hitting complete confusion for a chance to switch to his weakness and hit twice for devastating effects. With Complete Confusion he can either attack thoose 3 turns or sludge your foe for alot of damage at once it shows great results used against the strongest tanks.
He can get double turns with thoose you can go for Complete Confusion for a good chance of it, if you do hit your first time around, Complete Confusion will last 4 turns this time. Moves like Complete Confusion and Deep Sleep should only be used two or three times per battle. The best time to hit Complete Confusion is always when you get a double turn, since even if you miss you will still have another turn to try it out.
Scuzzy can be the best Earth Tank if you get the randoms right and still keep great physical attack aswell, while his skills arent the best, so if you dont hit the right randoms, tongutail is your best bet for PA on VI. You can use sprint one turn before you can defeat your foe, if you are slower than his miscrit use it, then you get a free hit, after you defeat his miscrit on that turn, if your miscrit is now faster than his second one you will have another strike at him.
You will start your battle with Unbreakable and keep on using it untill you need to heal after such you can go for the offensive with a pretty large advantage over your opponent and not to forget to use Diminish on the strongest tanks this can be even easier achieved if you equip him with 2 ED relics.
You will start every battle with Sleep and go for two Tickles, after you do defeat his current miscrit and on every next fight he is in you will use 1 to 2 tickles depending on how strong your foes miscrits are and finishing with Strike.
You will start your battle with Sleep followed by two unbreakables and keep on going until you can heal all at once, after you do you can either repeat it to make him even more relentless or pass to the attack with Reeling Winds. Pollifog is yet another miscrit with Deep Sleep as his best move, skills can be compared to the mighty mun kee and he can be a great miscrit if you get a good set of randoms.
He can get double turns easily and you should strike for that to start your battle with Deep Sleep for a great chance to hit, if you hit the first one, you will have 4 turns instead of 3 as you will go for 3 Sludges and finish the battle easily with that advantage. You can also go for Tickle for the ocasional PA attacker, so that his attack and your defenses are more evenly matched, not to forget to finish every battle with Gale, since once enchanted it wont miss.
The best time to hit Deep Sleep is always when you get a double turn, since even if you miss you will still have another turn to try it out. Skustunk is the best choice when it comes to EA strikers and he have elite PD as well, being even better than monk munks and skills can be great if used right. Ligthning element is effective against Wind miscrits and their weakness is Earth.
Lightning VI miscrits are known for their potential on speed and offensive attack! Scintillion is the best Lighting miscrit there is as EA Snipers go, he have max speed and strong EA, not to mention he can easily be better than miscrits like Zaptor or Electryo. You will start with double turns and go directly for two Summons for EA bonus, after you do you will start fightining back with Voltage, for every next fight you enter you will use one Summons and then go for the offensive with always stronger EA than before.
Not to forget to finish every fight you can with Thump for the ocasional healing and to use Scoarched Earth against earth miscrits, you will heal 10 Hp and get your advantage back to strike on your opponent earth miscrit.
Ekidna is your Best Lightning Miscrit when it comes to PA snipers with some EA to back him up, he can be quite the good miscrit if you use him right with double turns and he not only can play on both sides but his skills can do the same as well.
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