She's not outright bad at anything, but she doesn't particularly excel in any area and unlike Vaan isn't quite 'great' at everything despite that. This jack-of-all-trades nature and the fact she's 'natively' a bow user in the lore makes her a pretty natural fit with bows or guns, which in turn serves to make her ideal for a support character where you can later combine a class like Machinist with one like Time Battlemage to make her a bedrock of support for the rest of your cast.
Or to put it another way from above, if you want to read this in an entirely different way Vaan is a jack of all trades as mentioned above, but he does have particularly good strength and he's great with combo weapons, as mentioned above.
As such, we'd highly recommend Vaan for Bushi , Shikari or Uhlan. Vaan really can do anything, so he'd make a decent Mage but his physical abilities really aren't to be underestimated. Consider giving him a physical class and then giving him a magic-driven job for his second. Ashe is depicted using a sword in a lot of her official art and the like, but as mentioned before her stats really make her a more natural mage: her best classes are thus the Black Mage , White Mage or Red Battlemage and Time Battlemage - and we honestly recommend making her one of the 'pure' mage classes at first.
Ashe is also pretty proficient with that sword, however, so she can do well as one of the physical classes with a high magic stat too such as the Bushi, Knight or Monk. Penelo, like Ashe, is a natural mage - and her general depiction in the game certainly makes her feel like your typical White Mage candidate. Penelo's stats also lend pretty well to her filling a support role as something like an Uhlan or Monk too. Balthier is a thief by nature, and he's a good cross-over between physical strength and speed in his base stats.
He makes for a great Shikari or Knight thanks to his combo ability, and he also fits well as a Red Battlemage and better still as a Foebreaker for support. Despite being depicted with a gun in most of the art, we don't really feel like Balthier is much of a fit for Machinist , though it can make sense as his second job.
Basch is a soldier, and that means a lot of his best jobs are the obvious physical strength ones - make him a Shikari, Knight or Bushi and he'll do well - perhaps a little less as the latter. He can also be a decent Foebreaker thanks to his high natural damage output - he can weaken and annihilate enemies at the same time. Fran isn't the best character in the game, but she still has a few natural roles - primarily as a Foebreaker , using break attacks to weaken enemies from a decent distance with a polearm.
She also makes a great Archer , and if you combine these two with your second job choice you'll have a formiddable distance support fighter. These are our raw descriptions of each job in FF The Zodiac Age, plus some of the best skills available to unlock on the license board for that class. To learn more about actually picking a class, check out our page on the best jobs and the best job combinations.
The White Mage is a classic Final Fantasy class, specialising in holy types of magic - the stuff that is most commonly used to heal allies. The White Mage class gets access to rods and mystic armor, plus all of the White Magicks and some Green Magicks to boot. Gambits are a list of instructions you can assign to your party members that they'll follow in battle; the list is prioritised from top to bottom, so every time it's their "turn" they'll start at the top until they find a matching condition, and then perform whatever action is specified.
In the early stages of the game you'll have limited slots and options available to you, but more conditions can be purchased form merchants around the world and additional slots can be unlocked on the License boards. For the most part you're free to assign whatever you want, but for some battles you may need to add or remove certain things for safety - for example if you have a Black Mage set to deal fire damage to the nearest visible enemy, and you're fighting a fire-based enemy, you'll want to disable it - otherwise he'll be a hindrance rather than a help.
Where you set the healing threshold for that Gambit depends on how many HP and MP are at stake; casting it too prematurely may waste MP, but leaving it too late may mean that by the time it's been cast the intended recipient is already dead. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments Mat has been playing video games since the late 70s, and hopes one day to be good at them.
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Never miss a thing. Note that weapon damage doesn't scale with stats, but Measures do flat damage regardless of enemy defence stats. Can fight unarmed. Vaan Basch Penelo Time Battlemage Ranged Heavy Crossbows Both support and damage-dealing spells useful for inflicting status effects and damage over time.
An offensive ninja-like class that has the ability to tank, this role is perfect for Vaan or Balthier, while Penelo will be poor in this role early on but come into her own later. Another support class with use of a lot of support spells, this is in many ways better as a secondary class, but fits well on Ashe, Vaan or Penelo as a primary class. The king of physical support in FF12, the Uhlan uses spears to remain at a distance while riddling enemies with debuffs.
This role is great for Fran. As with the other magic-driven classes, this healer is best dedicated to Ashe or Penelo, but Vaan or Balthier can also do good work in this job.
The Gunk, the new game from the SteamWorld team, is releasing in December. It looks like Naruto is coming to Fortnite next week. Better believe it! There's a crossover between Fortnite and Naruto coming soon. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. To see this content please enable targeting cookies. Manage cookie settings Compared to some of the other systems in FF12 we've already covered on our tips page or how specific the process is to get the best weapon in the game this actually breaks down quite simply, however: there are clear-cut characters who are the best for certain roles, though looking at stats to figure out which should do what is still a little on the tedious side.
Party member character stats, and how it changes what the best job for them is This is something we already broadly covered on our tips page , but before we talk about specific characters and what their best job options are, there's a few points that bear repeating that'll generally impact your decisions: Vaan, Balthier and Basch are all better with combo-heavy weapons that use the game's combo mechanic.
This goes for classes like the Bushi, Shikari and Uhlan. This also means they're the most effective characters to give the powerful Genji Gear armor to later in the game.
Ashe and Penelo are your best mage candidates. Which of the two you give what sort of mage roles doesn't really matter, but these two are the duo with the best general magic stats to begin with. Ashe is also fairly handy with a sword, so consider her a battlemage type.
Vaan and Fran don't excel in any area , but Vaan in particularly is pretty broadly decent at a little bit of everything. With that noted, let's get into the specifics of what characters we'd recommend for each of the twelve Zodiac Age jobs: The best job for each character in FF12 The Zodiac Age Our one piece of advice before we get into this is a pretty simple thing to keep in mind: there is no right or wrong choice.
Archer Focused on ranged physical damage and with access to some enemy stat lowering 'break' moves, Basch or Fran are our recommendations for this role. Black Mage An offensive magic user, Ashe is the absolute best pick for this class, but Penelo is a fine pick too. Bushi Also known as Samurai, the Bushi class uses katana weapons which calculate their damage output with both strength and magic stats to deal physical damage.
Foebreaker Otherwise known as Breaker, this is a tank-style class that can soak up damage and is a perfect fit for Balthier or Basch. Knight Your basic offensive class, the Knight is a natural fit for Vaan, Basch or Balthier, especially since the knight can equip genji gear.
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